Search results

Text

Vampyre: Unit of work

This unit of work has been written to support the picture story book Vampyre. The book is told from the point of view of a vampire who is entering young adulthood with the responsibilities that come at that time in life. It shows the struggle to be an individual and find your identity. This unit provides practical teaching ...

Text

Modelling the Seasons

This resource provides a scaffold for students to undertake a simple experiment. Students use a world globe and a heat lamp to investigate how the tilt of the Earth’s axis causes the seasons.

Text

Assessment: Australian Curriculum: Digital Technologies sample Data assessment tasks: years 7-8

Resource description This resource provides strategies for assessing students' understanding of the ways in which data can be sourced, organised and represented to maximise options for analysis, evaluation, decomposition and visualisation in order to create digital solutions. The context of the resource is the liveability ...

Text

Stomp Rocket Design Challenge

This resource provides a scaffold for students to complete a design challenge. The design challenge requires students to create a stomp rocket that can travel to a chosen planet in the solar system. The design challenge can also be used to investigate forces and energy. It can be delivered over a number of lessons, or it ...

Video

Connecting Digital Technologies to food and fibre - Smart gardens 1

This video explores ways in which students can develop and apply their Digital Technologies knowledge, understanding and skills to create a digital solution through the Curriculum connection of food and fibre. The video is designed for educators who would like to learn how to use a BBC micro:bit to manage the water requirements ...

Text

Tutorial: Python

This tutorial provides detailed instructions to support the learning of Python, a general purpose programming language. The tutorial is designed for educators who are learning to use Python.

Text

Australian Curriculum: Digital Technologies Years 7–10 achievement standards and aligned content descriptions on a page

This PDF presents content descriptions and achievement standards for the Digital Technologies subject in the Australian Curriculum

Text

Scratch 2.0 tutorial

This tutorial provides step-by-step instructions to support the learning of Scratch, a visual programming language. The tutorial is designed for educators who would like to learn how to use Scratch.

Text

Australian Curriculum: Digital Technologies: years 7-8

This PDF provides a line of sight from content descriptions to achievement standards in the Digital Technologies subject in the Australian Curriculum.

Text

ACARA sample assessment task: years 7-8

This resource provides strategies for assessing students' understanding of the ways in which data can be sourced, organised and represented to maximise options for analysis, evaluation, decomposition and visualisation in order to create digital solutions. The context of the resource is the liveability of the places in which ...

Text

Asunda review: STEM integration

This article explores the benefits of an interdisciplinary STEM program in the quest for providing students with a holistic approach to problem-solving that reflects real-world practice. This is supported by a conceptual framework that comprises four constructs: systems thinking, situation learning theory, constructivism ...

Text

Easterbrook review: Systems thinking and Computational thinking

This article explores how the relationship between systems thinking and computational thinking would provide a conceptual basis for transformational change – change that considers the social and environmental impact of technology.

Video

Computational thinking in the Australian Curriculum: Digital Technologies

This video provides an overview of computational thinking and how it can be taught in the context of other learning areas.

Text

Digital Technologies in the Australian Curriculum: sequence of content

This PDF provides a sequence of content for the Digital Technologies subject in the Australian Curriculum

Text

Digital Technologies in the Australian Curriculum: overview and key links

This PDF gives an overview of the Australian Curriculum: Digital Technologies. It includes key points from the rationale and a step-by-step process for becoming familiar with the structure of the curriculum to assist planning. The document also provides links to key documents and sections of the Australian Curriculum as ...

Video

Expert webinar video: Professor Tim Bell – Computational thinking

In this video, Professor Tim Bell discusses helpful ways of understanding and teaching computational thinking, a key idea of the Australian Curriculum: Technologies.

Text

Board and card games for exploring Digital Technologies concepts

This PDF suggests board and card games that are useful for exploring Digital Technologies key concepts and key ideas.

Video

Expert webinar video: Dr Michelle Ellis: Learning resources for using micro:bits

Dr Michelle Ellis gives a demonstration of the Edith Cowan University Makerspace visual and general-purpose programming environment. She also shows a range of materials to support the implementation of the Australian Curriculum: Digital Technologies. This includes teaching resources and lesson plans.

Text

Data knowledge and skills tutorial: part 2 - authenticating data

This video demonstrates ways in which data can be authenticated in spreadsheets. It is the second in a series of four.

Text

Supporting Implementation of Digital Technologies: Progress report – Focus on curriculum and pedagogy and learning outcomes (2019)

This PDF is an extensive report on the success of the Digital Technologies in Focus (DTiF) project, with a focus on curriculum and pedagogy and learning outcomes. The evaluation gathered qualitative data to create rich case study accounts of six schools' engagement in the project and its impacts and outcomes.